#Websocketpp cmake linux update
Ensure that all submodules are initialized by running git submodule update -init -recursive.Checkout the branch of the release you want to compile, for example git checkout tags/v3.0.2 for version 3.0.2.Change into the BeamMP-Server directory by running cd BeamMP-Server.Clone the repository in a location of your choice with git clone -recurse-submodules.Make sure you have all prerequisites installed.On Linux, these should work in your shell. On Windows, use git-bash for these commands. Please use the prepackaged binaries in Releases.ĭependencies for Windows can be installed with vcpkg. Other restrictions, such as not being allowed to distribute those binaries, still apply (see copyright notice). On systems to which we do not provide binaries (so anything but windows), you are allowed to compile the program and use it. See Releases for official binary releases. tags/v2.3.3!Ĭurrently only Linux and Windows are supported (generally). Build Instructionsĭo not compile from master. You can find precompiled binaries under Releases. We don't currently support any big-endian architectures. For any other distro or OS, you just have to find the same libraries listed in the Linux Build Prerequisites further down the page, and it should build fine. In terms of actual build support, for now we usually only distribute Windows binaries and sometimes Linux. The code itself supports (latest stable) Linux and Windows. You can checkout a tag with git checkout tags/TAGNAME, where TAGNAME is the tag, for example v1.20. master is considered unstable and we will not provide technical support if such a build doesn't work, so always build from a tag. We only allow building unmodified (original) source code for public use. You'll need to be proficient in modern C++. If you need support with understanding the codebase, please write us in the Discord. Even incomplete features and fixes can be pull-requested.
![websocketpp cmake linux websocketpp cmake linux](https://img-blog.csdnimg.cn/20200304130153596.png)
You can either contribute by programming or by testing and adding more info and ideas.įork this repository, make a new branch for your feature, implement your feature or fix, and then create a pull-request here. Any issues that have the "help wanted" label or don't have anyone assigned are good tasks to take on. To contribute, look at the active issues. TLDR Issues with the "help wanted" label or with nobody assigned. OS: Windows, Linux (theoretically any POSIX).RAM: 50+ MiB usable (not counting OS overhead).These values are guesstimated and are subject to change with each release. Support + Contactįeel free to ask any questions via the following channels:
#Websocketpp cmake linux mods
You can write Lua mods for the server, there are detailed instructions on the BeamMP Wiki.įor Linux, you need the runtime dependencies, listed below under " prerequisites".
![websocketpp cmake linux websocketpp cmake linux](https://benisnous.com/wp-content/uploads/2020/09/How-to-download-compile-and-install-CMake-on-Linux.jpg)
![websocketpp cmake linux websocketpp cmake linux](https://i.ytimg.com/vi/4So7peTANXw/maxresdefault.jpg)
The server is the point through which all clients communicate.
#Websocketpp cmake linux mod
This is the server for the multiplayer mod BeamMP for the game BeamNG.drive.